Today we are pushing some of the changes that were being tested on the Test Server to the Triumphus Server. Depending on our progress, we will also be restarting the Mystic Server later today with the changes listed in the "All Servers" section.
Servers are now back online
All Servers
- General
- These changes will be applied to all servers (Test, Triumphus, and Mystic). However, the Mystic server is not being restarted yet. Once it is restarted, these changes will be there also.
- Earrings
- As we have learned from Desaus/Hosans, adding large amounts of flat health/mana to items does not work well. It leaves huge balancing issues for classes, like mages.
- As a result, we have decided to make earrings now give HP/MP based on a percentage rather than a flat addition (like we did with Desaus/Hosans).
- Percent Increases at Max Levels:
- Level 100 Earring: 0.6% HP
- Level 200 Earring: 1.2% HP
- Level 300 Earring: 1.8% HP
- Level 400 Earring: 2.4% HP
- Level 500 Earring: 3.0% HP
- Eonic Weapons
- The Critical Rate of the G1, G2, and G3 solid bow has been increased by up to 6% starting at Critical Rate level 5 to level 10.
- Critical Rate Changes
- Level 5: 15% to 16%
- Level 6: 18% to 20%
- Level 7: 21% to 24%
- Level 8: 24% to 28%
- Level 9: 27% to 32%
- Level 10: 30% to 36%
- Item Locking
- We have drastically changed the game item locking system. The system was becoming highly unmanageable due to the different types of item locks.
- Due to this change all players items that were locked by spells and/or locked due to a trade have been reset (they are unlocked).
- Demonic & Gold items can now be traded to other players without removing the Demonic Essence and Liquid Gold.
- Bug Fixes
- In the previous update (on the test server), mages were accidentally given too much AP per white, yellow, and/or black magic points. We have fixed this issue and they now are given 1.2 AP per white, yellow, and/or black magic points instead of 2.8.
Triumphus Patch Notes
- Soccer Event
- The level 200-300 bracket now drops Level 12 items again (between level 8 and 10 stats).
- We have added level 12 shields and protectors (they were missing) to the Level 200-300 and Level 300-350 Soccer Event rewards list.
- Rue Island
- Due to the high demand of gems required for Level 12 item upgrading, we have increased the gems dropped on Rue from 2, to 3. This will ONLY be on the Triumphus Server.
- Catastropha Island
- Due to the high demand of gems required for Level 12 item upgrading, we have increased the gems dropped on Catastropha Island from 2-3 to 4 gems.
- All Catastropha Island Monster’s Level 12 item materials have had their drop rates increased by 35%.
- With this change, when you have all the drop rate buffs active that stack together, you can obtain a higher drop rate than before against these monsters (by 5%).
- This change was made due to the complaints of having a 50% TC buff instead of 100% when it comes to farming level 12 materials.
- Ghost Castle
- All Ghost Castle Monster’s Level 12 item materials have had their drop rates increased by 35%.
- With this change, when you have all the drop rate buffs active that stack together, you can obtain a higher drop rate than before against these monsters (by 5%).
- This change was made due to the complaints of having a 50% TC buff instead of 100% when it comes to farming level 12 materials.
- This change applies to GC on Channel 1 and Channel 3.
- Bug Fixes
- Fixed a bug that was preventing users from receiving eCoins when they used an eCoin Token. All users who had this issue happen to them have been credited their missing eCoins during the restart.
- Fixed a bug that made Mana earrings not give Mana.
- Fixed a bug that prevented Pia NPC from loading.
- Fixed a bug that left the equipment item locked after removing Liquid Gold and/or Demonic Essence.
Test Server Patch Notes
- General
- Unless specified, the test server also received all the updates listed in the “Triumphus Patch Notes” and "All Servers Patch Notes".
- NPCs
- Level 100, 200, 300, 400, and 500 Earrings have been added to the beta NPC.