EXP Changes
We have introduced two major changes to the way EXP works in the hopes of balancing EXP distribution among classes at early levels and also to promote active party participation.
- Physical classes (Blade, Fist, Archer) now receive a x3 exp boost when THEY (not someone else in their party) kill or gain exp from any non-bosses/non-empowered monster while they are between levels 1-110. Please note, as we mentioned, this change does NOT apply to bosses or monsters with the Empowered title.
- Players now do not receive 100% of the EXP gained from other party members when killing non-boss and non-empowered monsters, they instead only gain 50% of the total EXP that the original player gained. Please note, as we mentioned, this change does NOT apply to bosses or monsters with the Empowered title.
Patch Notes
- +8 success rates lowered
- +9 success rates lowered
- HP regen added to all V3 bosses
- SSC Boss HP regen increased
- Magic defense added to all 125-160 Mobs in east ladianes
- Bug fixes to Yellow and white magician scrolls
- Turtoid magic defense lowered slightly
- Mana Barrier Buffed
- Egg magic defense lowered slightly.
- Eonic weapons now require Level 201+ to wield, it's impossible to balance level 200 and 300 pvp with just the G11 equipment.
- Blade defense nerfed by 1.5% overall.
- Fist warrior health lowered slightly
- Pre upgraded G10 and G11 stores added to the game
- Stores with 6/6 Rings bands and necklaces added to the game
- Devils boss room bosses now drop G11 weapons ranging from +1-6