We've spent a quite a bit of time looking through some of the more popular feedback topics that we've received from players. Based on that feedback, along with our own testing, we've implemented a variety of changes to each class and various game mechanics.
BM/RM Changes
- BM/RM G12 Avoid Mana Steal Reduced from 40% to 30%.
- Fixed a problem with Ice Flower that caused it not to hit sometimes.
Blade Changes
- G2 Crow Stinger Effect reduced to 30% move speed reduction for 4 seconds and STILL applies at a rate of 6% (the application rate has not changed).
- G3 Crow Stinger slow effect reduced to 50% move speed reduction for 6 seconds and now applies at a rate of 9% instead of 12%.
- Murciel Complete Set effect has been changed so that rather than completely zeroing out players damage, it simply avoids the critical damage (halving the intended damage).
- Base Block Rate from Murciel Protector reduced to 49% from 57%.
- Murciel Shield Block Rate stat changed so that it gives at most 15% block rate at 20 Block Rate, with the total gains per level from the stat increasing over various levels.
Fist Changes
- Base Block Rate from Acord Protector reduced to 47% from 52%.
- Acord Protector Block Rate stat changed so that it gives at most 15% Block Rate at 20 Block Rate, with the total gains per level from the stat increasing over various levels.
Archer Changes
- Oread DEF buff has been reduced from a 5% defense increase to a 3% defense increase.
General Changes
- During and inside the FL War, a player's level difference is no longer taken into account when determining damage.
- Damage to players now shows the final damage (after Mana Barrier & other effect reductions). The actual damage being done is the same; you are just seeing your real damage now.
- We've thoroughly changed how damage is calculated. This was a fairly large change, but should provide an optimization. The change should not be noticeable to players, but if players notice issues... Please open a support ticket and we will look into them.
- We've increased the HP/Mana Restored from Mini-Marvelous Potions to 1200.
Bug Fixes
- Fixed a bug that caused characters that were deleted & then re-created using the same name to have rollbacks after the first time they log out.
- Each instance now has its own unique cooldown icon (preventing a visual bug that made cooldowns icons disappear when doing multiple instances before cooldowns end on other instances).
- Fixed a bug that made some buffs/de-buffs last for additional time.
- Fixed a bug that prevented certain monsters from attacking players due to their positions.
- Minor localization fixes.