Status: Pending Restart (Later Today)
General Changes
- Beryllium Gems now appear as the first tab in the Turf Exchange; Clonium has been moved to the second tab.
- Pouches have been organized into their own dedicated tabs in the Turf Exchange.
- Players can now trade higher-level advanced raw materials for lower-level ones plus 1.5M Leni at the Raw Material Trader NPC, Vernon.
- Example: Trade Beryllium Ore for Clonium Liquid or Dilithium Ore + 1.5M Leni.
- Note: Items received through this exchange are character-bound.
- A Fubb NPC has been added to both Veros City and the Vylock Supply Unit.
- Fixed an issue where auto-upgrading multi-stat items with non-choice gems could exceed the default safe stat limit.
- The Auto Upgrade Interface now informs players which stat failed to upgrade.
- The Soccer Event now includes a fifth bracket for levels 300+, which rewards 4-statted Beryllium Equipment with stat levels ranging from 10–13.
- Non-season characters will receive Clonium equipment like Bracket 4 until Season 3 ends.
- PvP mode is now automatically enabled when players enter the Soccer Field.
- Fixed a bug where non-level 10 advanced skill's buff provided less benefit than intended.
- Resolved an issue where the Ctrl, Alt, and Shift keys could remain stuck in a "pressed" state after the game lost focus (e.g., from Alt+Tab or minimizing), until manually pressed again.
Game Poll System
We're excited to introduce a brand-new in-game polling system! This feature allows players to vote on popular — and sometimes controversial — suggestions before any changes are implemented. Once a poll ends, it will be marked as closed and remain visible for up to one additional month. Players will be notified via a system message whenever a new poll is added. Similarly, if active polls are available, a system message will also appear on login — even if the player has already voted. Each poll will include:
- A brief summary of the topic.
- Voting options.
- The poll's end date and time.
- The poll's state (active/closed).
To prevent manipulation of polling results via alternate accounts, devices, or similar methods, we've implemented the following restrictions:
- Results are hidden until the poll ends.
- Players cannot view their vote status after closing the poll interface.
- If a player wishes to change their vote, they can simply recast it — their previous vote will be updated automatically.
- Only players with at least one level 300 character can vote.
We're launching the system with these restrictions in place to prioritize fairness and integrity. However, if the community prefers a more transparent system, we're open to changes. In that case, we may:
- Display voting results in real time.
- Require an active subscription to vote.
- Introduce additional minor restrictions (recent activity time).
We've started off by adding two new polls that have been discussed on our Discord in the past:
- Random Nations
- A poll to determine whether nations should be assigned completely at random and make additional changes in an effort to increase anonymity during the war.
- Poll ends on: May 11, 2025
- Combat Teleport Cooldown
- A poll on introducing a cooldown that prevents players from teleporting (via crystals or other methods) shortly after dealing or receiving PvP damage.
- Poll ends on: May 4, 2025
Delphiroth Changes
Based on player suggestions, community discussions, and internal testing, we've implemented the following changes. Please keep in mind we are still going to be developing a daily Delphiroth Quest Line, and other improvements at a later time. We encourage everyone to try them out and share feedback—further adjustments may be made as needed based on your input.
- Floor 1
- Normal monster health reduced by 20%.
- All monster damage reduced by 10%.
- No experience changes; Floor 1 already had a strong experience ratio compared to instances.
- Floor 2
- All monster health reduced by 10%.
- All monster damage reduced by 15%.
- Players now need to kill the following number of monsters to earn the same XP as a Difficulty 10 Instance Boss:
- Normal Monsters: ~35 kills (previously ~65)
- Secondary Bosses: ~5 kills (previously ~13)
- Bosses: ~3 kills (previously ~6.5)
- Floor 3
- All monster health reduced by 20%.
- All monster damage reduced by 12%.
- Players now need to kill the following number of monsters to earn the same XP as a Difficulty 10 Instance Boss:
- Normal Monsters: ~35 kills (previously ~36)
- Secondary Bosses: ~5 kills (previously ~3)
- Bosses: ~3 kills (previously ~3)
- Floor 4
- All monster health reduced by 20%.
- All monster damage reduced by 12%.
- Players now need to kill the following number of monsters to earn the same XP as a Difficulty 10 Instance Boss:
- Normal Monsters: ~35 kills (previously ~72)
- Bosses: ~3 kills (previously ~6)
- Floor 5
- All monster health reduced by 10%.
- All monster damage reduced by 25%.
- Players now need to kill the following number of monsters to earn the same XP as a Difficulty 10 Instance Boss:
- Normal Monsters: ~35 kills (previously ~56)
- Secondary Bosses: ~5 kills (previously ~6)
- Bosses: ~3 kills (previously ~5)
- -Floor 6
- All monster health reduced by 15%.
- Normal monster damage reduced by 28%.
- Boss and secondary boss damage reduced by 35%.
- Players now need to kill the following number of monsters to earn the same XP as a Difficulty 10 Instance Boss:
- Normal Monsters: ~71 kills (previously ~174)
- Secondary Bosses: ~10 kills (previously ~17)
- Bosses: ~6 kills (previously ~14)
- Normal Monster Drop Changes
- Beryllium Gems & Beryllium Choice Gems drop rate increased by 20%.
- Belt drop rate increased by 20%.
- Secondary Boss Drop Changes
- Beryllium Equipment now drops with stat levels 1–4 (previously 1–3).
- Beryllium Gems & Beryllium Choice Gems now drop in amounts of 2–4 (previously 1–2).
- Belt drop rate increased by 20%.
- Raw materials now drop in amounts of 425–475 (previously 300–425).
- Boss Drop Changes
- Beryllium Equipment now drops with stat levels 3–6 (previously 1–6).
- Beryllium Gems & Beryllium Choice Gems now drop in amounts of 2–4 (previously 1–2).
- Belt drop rate increased by 20%.
- Raw materials now drop in amounts of 425–475 (previously 300–425).
- Due to Floor 6 having only one boss room, we've made the following changes to the boss room:
- The boss room now contains 4 groups of 2 Menodice bosses, positioned throughout the room and at its entrance.
- Menodice bosses now have reduced aggro range and are immobile.