General Changes
- Shields will no longer be visible when wearing a costume or full-body cosmetic.
- We've fixed the display distance issue—it's now working just as it did before.
- Drops that are shared among the party and/or nation (such as in Hau) will now drop if you're within range of the monster, rather than needing to be near the player who landed the killing blow.
- Teleporting via NPCs will now cancel any active teleport timers.
- Fixed a visual bug where Tribe experience displayed incorrectly after Tribe Level 1.
- Rampao Temple Floor 1 will now only spawn 2 non-boss Fire Summons (down from 3).
- Hau Assassins now have 10% less attack power and deal 20% less absolute damage.
- The in-game "Character Info" help guide now includes information on the Restat NPC (Erma, in Ladianes).
Delphiroth Changes
- With the random server crashes fixed, we've re-enabled the leashing distance for boss monsters on all Delphiroth floors.
- Health and experience for any [Resource] monsters on any Delphiroth floor have been halved.
Catastropha Cavern
We've made the following adjustments to Catastropha Cavern to make it more accessible for groups of 1-3 players to tackle normal and boss monsters, while also accommodating for a larger amount of players to be farming:
- All monsters now have health equal to 17 times that of their Delphiroth Floor 5 counterparts (2x higher health, and then an extra 8.5x for vice weapon damage).
- The defense and attack power of monsters remain unchanged.
- Enhanced Vice Weapons now deal 100% more damage per stat level, capping at 1000% (previously 85% and 850%).
- All monsters now grant 3 times the experience of their Delphiroth Floor 5 counterparts.
- Boss monsters now have leashing distances; normal monsters do not.
- All boss monsters now have a chance to drop both Desaus and Hosans (previously, only specific bosses dropped these items).
- Drop rates for all monsters have been adjusted to reflect changes in respawn timers.
- The drop rate of Sephiroth Jewelry from normal monsters has been increased by 50% (instead of reduced).
- We've worked hard to ensure that the overall amount of loot a player might find during an event remains consistent with the previous setup. However, this was a complex adjustment, given the significant differences between the old and new structures.
- Mathematically, these new rates result in approximately 15% more overall Sephiroth Jewelry per player (around 7-10 more sephiroth jewelry per event), though actual numbers will depend on player performance.
- We'll be monitoring player feedback closely to determine if these new rates are too high or too low and will adjust accordingly.
- Respawn Timers for All Monsters
- Normal Monsters: 30 Seconds
- Boss Monsters: 2 Minutes
- Egg Monsters: 3 Minutes
August 24 Patch Notes
- General Changes
- Season characters now receive the following pet experience buffs:
- Active Subscription: 100% (remains 20% for non-season characters)
- Nation War Winner: 100% (remains 20% for non-season characters)
- Season Character: 100%
- Catastropha Cavern
- All Catastropha Cavern monsters health has been increased by 50%.
- The drop rate of Sephiroth Jewelry from normal Catastropha Cavern monsters has been reduced.
- The drop rate and quantity of Corrupt Orbs from normal Catastropha Cavern monsters have been reduced.
- The drop rate of Sephiroth Jewelry from boss Catastropha Cavern monsters has been increased.