September 30 Patch Notes

General Changes

  • Fixed a bug that was causing new characters to be unable to party with players due to some season changes.

 

Island Boss Spawn Changes

  • Bracket 1-5 Islands (Iah, Shuy, Kando, Duan, Rue)
    • Bosses now spawn after 750 kills (previously every 1500 kills).
    • When a boss spawns, it no longer disables the other island monsters.
    • Bosses are now on these islands for a maximum of 30 minutes before they leave.
    • The health and HP regen of these bosses are now three times the Island Guardian's health and HP regen (previously five times).
    • The attack power of these bosses is now three times that of the normal island monsters' attack power (previously four times).
    • The drop rate of supreme gems has been reduced by 50%.
    • On the Bracket 5 Island, Dilithium Ore now drops in stacks of 3-7 (previously 5-10), and Dilithium Metal in stacks of 1-3 (previously 1-5).
  • Tornado Turf
    • Now requires 1500 kills (previously 2000).
    • Soul Shard drops have been reduced to 5-6 Soul Shards (previously 8).
  • Ghost Castle Turf
    • We've added a boss spawn event to Ghost Castle on Channel 1; the Reaper event still continues to happen on Channel 2 for levels 201+.
    • Required Kills: 1500
    • Drops: Level 12 Equipment, Jr/Normal/Supreme Normal Gems, Jr/Normal/Supreme Blessing Gems, Mix Gems, Wind Flowers, Dilithium resources (5-10 Ores or 1-5 Metals), and 8-9 Soul Shards.
    • Difficulty: Three times the Health of the Turf Guardian, five times HP Regen of the Turf Guardian, four times AP as normal turf monsters, three times absolute damage as normal turf monsters, and the same defenses as normal turf monsters
  • Pet Island
    • The HP Regen of the boss is now three times that of the island guardian (previously five times).
    • The health of the boss is now six times the Island Guardian's health (previously five times).
  • Catastropha Island
    • The HP Regen of the boss is now three times that of the island guardian (previously five times).