Development Diary
Welcome everyone to our first development diary series. Over the past few months, we have been working around the clock to push multiple new projects into fruition, as well as maintaining and upgrading our existing servers/services. The primary focus around these changes is to prepare for a large release on the Steam platform, but also to increase the gaming experience for our already existing userbase. Bringing all these projects together has been a difficult task, but we are finally ready to share with everyone our progress and talk about some of the things we have planned for both Turf Battles and Eonic Games.
A Change in Scenery
Turf Battles has been around for a long time, we thought it was time to upgrade the client to a more graphically appealing version! Over the past few months, we have been working on upgrading our servers to be compatible with a newer version of the Turf Battles client. This upgrade is an ongoing project, but we would like to present to you the future of Turf Battles.
Compatible Launcher
This new client requires that the game be started using a launcher. This is one of the reasons why we have been working on the new Eonic Games Launcher. The work for the launcher was being outsourced to another company so that we could focus our efforts on developing the other changes listed in this diary.
Re-Developing New Systems
We put a lot of work into our current client and added some pretty amazing systems/features. Unfortunately, we had to re-develop many of these new systems in order for them to be compatible with the new client. In addition to this, we had to re-implement all of the wonderful new items that we’ve created over the years. The following are short clips of each of the systems we’ve already re-developed.
System |
New Features |
Short Clip |
Cosmetic Loadouts |
Same as in current Turf Battles. |
|
Pet System |
The Pet Icon interface has changed and now also shows the pets current EXP by filling the black orb with green. |
|
Warehouses |
Same as in current Turf Battles. |
Inventory Rework
We’ve reworked the inventory system on a very large scale. This new system was essential for the release of our new client as it fixes various complaints users had in the past (such as moving an item on itself) as well as making it much easier for us to add new content revolving around the item/inventory system. We’ve already discussed these changes in past news articles, but one feature we will be adding thanks to these changes is additional inventories! This specific change will be covered in a future diary.
A Broad Overview
We wanted to provide everyone with a short clip that shows a variety of the new systems we’ve been developing at once. The following video demonstrates the quest system, the combat system, the stat system, alert system, and some smaller systems (such as showing off NPC titles, chat notifications, etc.).
General Questions/Answers